Beasts of Burden Remake DevLog #1 - Fixing Unity2D Shadows, Improved White Room


Hello, this is my first DevLog for the remake of my first game Beasts of Burden, an indie horror game based on the false advertisement Evertale ads. In light of a recent surge of attention, I have decided to completely remake the game from the ground up as I have become much more skilled as a developer and the original game was an absolute dumpster fire from a code standpoint.

In this DevLog, I show off the new shadows which have a more realistic height and gradient effect (if you've worked with Unity2D shadows then you know how much of an achievement that is), and the new white room which loops endlessly instead of just having invisible walls, much cleaner and in line with what I originally wanted to do with the game.

If you would like more updates on this game and my other games, in addition to game development and audio engineering-related tutorials, please consider subscribing to my YouTube.

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