StatusReleased
PlatformsHTML5
AuthorStudioDread
GenrePuzzle
Made withUnity

Download

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Game Design Document
External

Comments

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(1 edit)

It was an interesting concept! The shadow segment was a bit unwieldy, but I get that you were trying to add at least some measure of difficulty to complement the timing aspect of certain things.

My only complaint is the movement in human form. For some reason, the longer you hold down in a direction, the longer your character continues to move in said direction after you release. I'd be curious to know how you handled movement in your code!

All the same, congrats on getting something out in time for the deadline! That's huge.