**WEB BUILD MAY HAVE AUDIO ISSUES**

I stayed up until 5AM trying to fix them but you may still experience some crackling in the web version. Additionally the sprites blend in somewhat with the background, I added borders to the sprites to make them visible but the WebGL build took too long and I was only able to apply the fix to the windows version before the deadline. Download for bes results.

Made in three days for Wowie Jam 4.0 this is a puzzle platformer about an AI that helps you succeed by following your movements. Use the ghost sprite as a guide for what moves the AI will make and guide it to buttons to open the end.

All code, level design, audio assets, and sprite assets were created by me. The beautiful background/title screen was done by my girlfriend Aria Miller. This game was built in the Unity Engine and the audio was implemented using FMOD.

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Do as I Do.zip 42 MB

Development log

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